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Poor Choices box and four decks of cards.
Poor Choices prototype with the cards and box.
Poor Choices box design — the Poor Choices Adult box will be updated to include adult characters
Black Mamba expansion
Adult Edition retail box

Poor Choices (2016)

Players
3–10
Best: 5
Playing time
30–120 min
Age
13+
6.54
Average rating
40
Ratings
1.50/5
Weight
#21658
BGG rank
Outside top 5,000
Alternate names:Poor Choices: Adult Edition
Designer:Wade Welsh
Artist:Neil Morley
Publisher:(Self-Published)
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 9, Complexity 3, Theme 7
Strategy5.0
Luck5.0
Interaction9.0
Complexity3.0
Theme7.0

This game's strategy, luck, interaction, complexity and theme.

Party GameHumorMature / AdultRock-Paper-ScissorsBetting and BluffingVotingStorytellingRole PlayingActingTake That

Overview

Setup

Place all four decks of cards face down in the middle of the table. Deal five Character Cards and five Trait Cards to each player, and keep the remaining decks of cards in the middle of the table.

The person wearing the ugliest shirt is Player One for the first round. If everyone is wearing the exact same shirt or if everyone is shirtless, the shortest person is Player One for the first round.

Gameplay

The round begins when Player One draws an Adventure Card and reads it out loud. Each adventure needs a character, and it’s the job of the other players to provide the best one.

The other players choose a Character Card from their hand that’s best equipped for that particular adventure, and place it face down on the table in front of them.

Then players get to attack one of their opponents. The same players choose a Trait Card from their hand to sabotage their opponent’s character, and pass it face down to the player on their right. Players should not look at the trait that’s passed to them.

At this point, each player (except Player One) should have the character that they chose along with the trait that their opponent gave to them.

Player One gathers all of the character and trait combinations and reads them out loud. Then, Player One decides which character is the best and worst choice for that particular adventure.

Scoring

Players are rewarded for making poor choices — not good ones. The player who played the trait of the worst choice earns a point and becomes Player One for the next round.

The player who played the trait of the best choice must draw a Humiliation Card and do whatever it says to do. If the losing player has one or more points, he or she also has the option to avoid the humiliation at the cost of one point.

Finally, each player (except Player One) draws a new Character Card and a new Trait Card so they have five of each for the next round. The next round begins when the winner draws a new Adventure Card.

Winning

The first player to earn five points wins. If you run out of cards, you can reshuffle them and continue playing. If you run out of time, the player who accumulates the most points wins.

If there’s a tie after all of this, it’s obvious that this group can’t even make poor choices the right way — so nobody deserves to win.

Expansions

Poor Choices: Purple Rain Expansion
Poor Choices: Black Mamba Expansion
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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