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3d box Dutch version White Goblin Games
An empty player board for Qwinto!
Playing this little dice game in the shadow of the tower at Glasgow University
Qwinto, Nürnberger-Spielkarten-Verlag, 2015 — sample endgame score sheet (image provided by the publisher)
Levi my Son and Dierik playing @ Spellenspektakel in Eindhoven - The Netherlands
Quinto @ Spellenspektakel in Eindhoven - The Netherlands
Game & Components
Roll the Dice
My binder-rific dry erase version
4 custom boards laminated with sunsets and coral reefs

Qwinto (2015)

Players
2–6
Best: 3, 4
Playing time
15–15 min
Age
8+
6.90
Average rating
4,528
Ratings
1.31/5
Weight
#1576
BGG rank
Top 5,000
Alternate names:クウィント +1 more
Designer:Uwe Rapp, Bernhard Lach
Artist:Oliver Freudenreich
Publisher:Gigamic +6 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 9, Interaction 5, Complexity 2.6, Theme 3
Strategy5.0
Luck9.0
Interaction5.0
Complexity2.6
Theme3.0

This game's strategy, luck, interaction, complexity and theme.

DiceNumberPattern BuildingPaper-and-PencilDice RollingFollow

Overview

Players in Qwinto all play at the same time, with everyone trying to fill the rows on their scoresheets with numbers as quickly — and as highly — as possible in order to score the most points.

To set up, each player receives a scoresheet that contains three colored rows of shapes (mostly circles with a few pentagons); the rows don't completely overlap, but they do overlap enough to create five vertical columns of three shapes, with one pentagon being in each vertical row.

On a turn, a player rolls 1–3 dice, with the dice being the same colors as the rows: orange, yellow, purple. Each player can place whatever sum is rolled into an empty shape in a row that matches the color of one of the dice. Two rules must be followed when placing a sum in a row:

All numbers in a row must increase from left to right. No number can be repeated in a vertical column.

A player does not have to enter the number in a row, but if the active player, the one who rolled the dice, doesn't do so, then they must mark a misthrow box on their scoresheet.

The game continues until someone has filled two rows on their scoresheet or someone has tallied four misthrows. Players then tally their points: For each completed column on their scoresheet, a player scores points equal to the number in that column's pentagon. For each completed row on their scoresheet, a player scores points equal to the rightmost number in that row. For each incomplete row on their scoresheet, a player scores one point per number in that row. For each misthrow, a player loses five points. Whoever has the highest sum wins!

Expansions

Qwintissimo
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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