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Battlefront: WWII
Landing on the beach
Battlefront: WWII
Battlefront: WWII
Panzer IVH moves through wheatfield to support the infantry

Battlefront: WWII (2002)

Players
2–8
Best: 2
Playing time
180–180 min
Age
12+
7.19
Average rating
56
Ratings
3.67/5
Weight
#16294
BGG rank
Outside top 5,000
Designer:Greg Lyle
Publisher:Fire and Fury
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 7.3, Theme 5
Strategy7.0
Luck7.0
Interaction5.0
Complexity7.3
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameMiniaturesWorld War IIBookSimulationDice RollingVariable Phase OrderMeasurement Movement

Overview

Battlefront:WWII is a tactical level miniatures game of World War II ground combat.

World War Two was the company commander's war, the front-line infantry or rifle company being the basic unit of tactical maneuver. Battlefront:WWII is designed to model this tactical level of combat. The basic organization used is the "maneuver element", usually a company sized formation of units fighting as a group. In Battlefront:WWII each player takes command of one or more maneuver elements. A game involving several players recreates tactical actions between opposing battalion or regimental sized forces and can be finished in a single evening.

* Each miniature or stand represents a squad of men, specialized team, or 2-3 vehicles or guns. * Each game turn represents approximately 10 minutes of real time. * The rules are designed so that each player can handle one or two maneuver elements (a maneuver element is roughly a company). * Units of up to battalion size can be handled comfortably by experienced players. * Although designed for 15mm miniatures, play aids and rules allow miniatures from 5mm (1/285) to 20mm to be used comfortably.

Battlefront:WWII began life as a training aid for the Army in the 1980's. The rules are not only easy to play and fun, but also historically accurate. Poor tactics or 'gamey' gambits will quickly fail. Players who learn how to combine the strengths and capabilities of their units will be effective on the battlefield.

Expansions

SkirmishElite: Screaming Eagles at Hamburger Hill
Commonwealth Skirmish Scenarios: World War II – ETO 1940-45
SkirmishCampaigns: Red Guards at Kursk
Skirmish Elite: Normandy '44 – Falaise Firestorm
Skirmish Elite: Normandy '44 – Operation Overlord
Skirmish Elite: Aussies at Bardia
Skirmish Elite: Combat Jump – Sicily
Skirmish Elite: Struggle for Maleme – The Invasion of Crete, Vol.1
Skirmish Elite: Crete – Stalemate in the East
Skirmish Elite: The Russo-Polish War 1919 – Battle of the Borderlands
SkirmishCampaigns: Belgium '40 – Hunters of the Ardennes
SkirmishCampaigns: France '40 – Withdrawal to Dunkirk
SkirmishCampaigns: France '40 – The Ghost Division
SkirmishCampaigns: France '40 – Battles for the Meuse
SkirmishCampaigns: North Africa '40-'41 – Italian Misadventure and Arrival of the DAK
SkirmishCampaigns: Norway!
SkirmishCampaigns: Normandy '44 – First Hours
SkirmishCampaigns: Heroes of Omaha and Panzer Lehr
SkirmishCampaigns: Normandy '44 – Monty's EPSOM
SkirmishCampaigns: Normandy '44 – Red Devils of the Orne
SkirmishCampaigns: Poland '39 – The Black Brigade
SkirmishCampaigns: Gross Deutschland at Kursk
SkirmishCampaigns: Russia '41 – Ghosts at Smolensk
SkirmishCampaigns: Russia '41 – Drive on Minsk
SkirmishCampaigns: Russia '41 – North to Leningrad!
SkirmishCampaigns: Russia '41 – Into the Ukraine
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