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Nestorgames edition
Back of the box of the new Draco Ideas edition
The new edition by Draco Ideas
The perfect dice tray: it fits in the case!
All roads lead to Rome! The different Barbarian paths
Game table
A lot of things inside the new edition from Draco Ideas!
The old attack example in the new rulebook
The new edition by Draco Ideas
The new turn track in Draco Ideas 3rd edition

Tetrarchia (2015)

Players
1–5
Best: 1
Playing time
20–40 min
Age
10+
7.50
Average rating
872
Ratings
2.20/5
Weight
#3226
BGG rank
Top 5,000
Alternate names:四帝共治
Designer:Miguel Marqués
Artist:Miguel Marqués, Matias Cazorla, Paco Arenas
Publisher:Giochix.it +4 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 2, Complexity 4.4, Theme 5
Strategy7.0
Luck7.0
Interaction2.0
Complexity4.4
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameAncientAction PointsCooperative GameSimulationDice RollingPoint to Point MovementSolo / Solitaire Game

Overview

By the end of the III century the Roman Empire is doomed. Enemies surround the borders, instability spreads over the provinces, and whenever a Roman Emperor fights a threat, usurpers take his place in Rome. The Emperor Diocletian only sees one revolutionary way out: share the power with Maximian, Constantius and Galerius, forming the first 'Tetrarchy'. Now their enemies are doomed...

TETRARCHIA ("rule of four" in Latin) is a cooperative game in which 1 to 4 players take the role of the 4 Emperors, fighting the revolts within the Empire and the Barbarian armies that try to bring it down. With easy rules, the core engine leads to very different games full of interesting choices, with up to 81 difficulty levels. The Draco Ideas edition also includes:

- The Dux expansion, now with 4 independent modules (Dux, Vicarius, Pirates and Goths). - Plus 6 independent variants, including a new competitive one (Barbaria) that holds up to 5 players. - Plus 4 updated historical scenarios (Carausian revolt, Danubian Wars, Mauretanian War and Great Persian War).

The combinations are countless! The flow of each Emperor's turn is very simple: spend up to 6 'Imperivm Points' (to Move, Sail, Secure, Subdue or Attack), and then propagate threats with the roll of two dice. The players win if they secure the borders of the Empire before the majority of provinces revolt or Rome falls.

Expansions

Tetrarchia: Dux
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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