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Citadel

Citadel (2002)

Players
2
Playing time
30–30 min
Age
10+
6.87
Average rating
68
Ratings
3.00/5
Weight
#16791
BGG rank
Outside top 5,000
Designer:Thomas Gale
Publisher:(Web published)
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 5, Interaction 5, Complexity 6, Theme 3
Strategy7.0
Luck5.0
Interaction5.0
Complexity6.0
Theme3.0

This game's strategy, luck, interaction, complexity and theme.

Abstract StrategyMedievalAction PointsTile PlacementPoint to Point Movement

Overview

COMPONENTS * FIELD - [1] The game board. A large grid such as a GO board is typical (18x18 squares). * WARRIORS - [~100] round counters with a different color for each player. GO or Pente pieces work well.. * WALL SECTIONS - [~50] or so Square, flat, wooden tiles that fit inside the grid squares. The blank side of Scrabble tiles work well. * CITADELS - [~9] Flat markers that a warrior can rest atop. Scrabble tiles, or quarters work well.

PREMISE Each player is in a power struggle to control the most citadels. You fortify your citadels with walls, and guide your warriors in the field of battle to storm other citadels.

HOW TO WIN Control the majority of CITADELS by a difference of 2 at the beginning of your turn. (e.g. 5-3, 3-1, etc.)

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