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Mad Scientist (2000)

Players
2–4
Best: 2
Playing time
30–30 min
Age
10+
4.18
Average rating
109
Ratings
1.36/5
Weight
#30785
BGG rank
Outside top 5,000
Designer:Shawn F. Carnes
Artist:Daniel Golen, Michael Stern
Publisher:Wizards of the Coast
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 5, Complexity 2.7, Theme 6
Strategy5.0
Luck5.0
Interaction5.0
Complexity2.7
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

Card GameScience Fiction

Overview

From the box:

Be the first Mad Scientist to control four of the seven continents and you win.

This devilishly clever two player card game will challenge your strategic interests as you battle for world domination. The seven cards in your hand are numbered 1 to 9 and include special effect cards that may tweak the rules to your benefit. Place a card on the continent that brings its value to ten and you control that continent, but beware of giant robots guarding your opponents interests.

Sounds simple but watch out for cards like the Radioactive Randomizer, the Dreaded Duplicator and the Sinister Shuffler. They might change everything.

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Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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