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Plan Orange: Pacific War 1930-1935 Cover
Plan Orange countersheet (front) from C3i #29. Non Plan Orange counters in the same countersheet have been masked for clarity purposes.
How to place the US Fleet out of supply.

Plan Orange: Pacific War 1932-1935 (2015)

Players
1–2
Best: 2
Playing time
120–480 min
Age
12+
7.45
Average rating
192
Ratings
3.42/5
Weight
#7997
BGG rank
Outside top 5,000
Alternate names:橙色计划
Designer:Mark Herman
Artist:Rodger B. MacGowan, Mark Simonitch, Francisco Colmenares
Publisher:RBM Studio +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 6.8, Theme 5
Strategy7.0
Luck7.0
Interaction5.0
Complexity6.8
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

NauticalWargameAviation / FlightAction PointsCampaign / Battle Card DrivenHexagon GridSimulationDice RollingGrid MovementMovement Points

Overview

Plan Orange is a complete stand alone Strategic level board-wargame inside C3I Magazine Nr29 published by RBM Studio that uses the "Empire of the Sun" (GMT Games) CDG engine to simulate a hypothetical Pacific War between the United States and the Empire of Japan in the early 1930s. The game features a 'what if' conflict based on the United States Orange (Japan) plans on how to respond to anticipated Japanese aggression in the Western Pacific. This is still the era of the Battleship ala Jutland supported by the early introduction of aircraft carriers that would be the capital ship that would dominate the real war that occurred 9 years later (1941).

The game comes with a full sized map, 48 cards, mounted counters, and rules.

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