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The Nacho Incident (box cover)
I can't deliver at all!
The Nacho Incident
Several copies of this help me keep the all of the little decks a bit more organized on the table.

The Nacho Incident (2005)

Players
2–4
Best: 4
Playing time
45–45 min
Age
10+
5.97
Average rating
254
Ratings
1.94/5
Weight
#14023
BGG rank
Outside top 5,000
Designer:Jim Doherty
Artist:Scott Starkey
Publisher:Eight Foot Llama
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 5, Complexity 3.9, Theme 5
Strategy5.0
Luck5.0
Interaction5.0
Complexity3.9
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

Card GameSpies / Secret AgentsPick-up and DeliverSimultaneous Action SelectionHand Management

Overview

From the designer:

You're three miles into Alberta, a sack of warm, spicy burritos your only companion. To be caught north of the border would be the end of you. Wait -- what's that noise??

In The Nacho Incident, players are trying to make the most money by smuggling Mexican food into Canada. They must evade the Mounties and choose the most profitable combination of smuggler, food and destination.

Smugglers are ranked by number, and each turn all players select one from their hand and reveal them simultaneously. High numbers act first and have greater smuggling options available to them, but also attract the attention of the Mounties. After crossing the border, smugglers set up cantinas to finance further smuggling operations -- but these cantinas will be shut down as the Mounties discover them.

After 12 turns of smuggling (about 30-45 minutes), the player with the most money wins!

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