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G.O.O.T.M.U.
G.O.O.T.M.U.
which way to go?
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G.O.O.T.M.U. ‐ First edition (1992) . Box

G.O.O.T.M.U. (1992)

Players
2–6
Best: 2
Playing time
60–60 min
Age
12+
5.53
Average rating
127
Ratings
1.44/5
Weight
#26131
BGG rank
Outside top 5,000
Alternate names:GOOTMU
Designer:Tom Jolly
Publisher:Jolly Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 5, Complexity 2.9, Theme 5
Strategy5.0
Luck5.0
Interaction5.0
Complexity2.9
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

MazeModular BoardRoll / Spin and Move

Overview

G.O.O.T.M.U. (Get Out of the Maze Unit) is a maze game. The board set up with a number of tiles. You are trying to pick up all three parts of your GOOTMU so you can leave and win the game.

You move by rolling a die, and when you end your turn on a space with an instruction on it, you must follow it. Some objects are in the maze that allow you to avoid or destroy some obstacles (water puts out fire, oil allows you to slide through tight gaps, keys open locked doors, etc.). On a 6, you may elect to rotate the tile you are on or an adjacent tile to improve your position. Power tokens found in the maze allow you to rotate a tile or pick the number on the die.

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