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Clown Standoff - Box
Clown Standoff, Artipia Games, 2016
Box back
The 24 clown cards
The 6 pie cards and the rulebook

Clown Standoff (2016)

Players
2–6
Best: 5, 6
Playing time
10–10 min
Age
8+
4.70
Average rating
72
Ratings
1.00/5
Weight
#30082
BGG rank
Outside top 5,000
Designer:Ludovic Barbe
Artist:Antonis Papantoniou
Publisher:Artipia Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 7, Interaction 7, Complexity 2, Theme 5
Strategy5.0
Luck7.0
Interaction7.0
Complexity2.0
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

Card GameTrick-takingPush Your LuckPlayer Elimination

Overview

The circus show went really, really bad, and now the clowns are blaming each other...by throwing pies! And the clowns' code dictates that whoever remains clean the longest wins the argument.

Clown Standoff is separated into two phases. Phase one is a trick-taking phase with simultaneous card selection. Each player has cards 1-6, and four times players each lay down one card; tied cards are eliminated, then the highest card wins. The one exception to this: If a 1 and a 6 have both been played, then the 1 card wins the trick. All winners keep the cards they used to win the tricks, then they move to phase 2.

In Phase 2, six "Pie Throw" cards are in the middle of the table: five "Dodge" cards and one "Hit" card. Starting with whoever has the most cards from phase one, players then take turns as follows: They can draw a card; or they can discard one card from the ones they collected in phase one to shuffle all face-up Pie Throw cards, then draw one; or they can discard cards equal to the number of players who are still in the game to pass their turn to the next player.

If a player draws a Dodge card, nothing happens and the remaining cards move to the next player. If a player draws a Hit card, that player is out of the game; after this, all Pie Throw cards are again shuffled to form a deck, and the player with the most cards from phase one starts a new turn.

The last clown standing wins!

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