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The last time I played Race for Tunis was in 1995 when Tunisia I was released. I had fun then and I had as much fun last night playing the same scenario.It is good to see that some games, just like good wine, age so well!
My first OCS game. Scenario 1 - 1st December - Allies have just broken through to Tunis...
Tunisia II Counter Storage
22 Nov 1942 - Calm Before the Storm?
Advanced studies of Tunisian campaign.

Tunisia II (2016)

Players
1–2
Best: 2
Playing time
120–3000 min
Age
0+
8.40
Average rating
239
Ratings
4.27/5
Weight
#5786
BGG rank
Outside top 5,000
Designer:Dean Essig
Artist:Dean Essig, Nicolás Eskubi
Publisher:Multi-Man Publishing
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 8.5, Theme 5
Strategy7.0
Luck7.0
Interaction5.0
Complexity8.5
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameWorld War IIHexagon GridSimulationDice RollingZone of Control

Overview

Tunisia II is an Operational Combat Series (OCS) game from Multi-Man Publishing covering the campaign in Northwest Africa from November 1942 through May 1943.

This new edition is similar to the original 1995 Tunisia game from The Gamer's, but features a revised order of battle, modified rules, and new maps. The tempo of play is just outstanding, beginning with just a few units in play. Over the next few months both sides rapidly reinforce the theater. The build-up culminates with Rommel’s offensive at Kasserine and tension over the variable entry of Montgomery’s 8th Army. This climax is followed by the slow destruction of Axis forces in North Africa.

The upgrade of this game involved a handful of important decisions. A straight reprint was out of the question, since the original was designed back when the OCS v2 rulebook was fairly new. In Tunisia II we standardize how the game should be played with the latest series rules, and also have updated it to “fit” better with newer OCS games. So units and rules have been changed to conform to games also set in 1942-43: DAK II, Case Blue, and Sicily II. Recent work on Beyond the Rhine is also factored in.

Game Scale: Turn: 1/2 week Hex: 5 miles / 8 Km Units: Company to Brigade

Game Inventory: Two 22 x 34" full-color mapsheets Three dual-side printed countersheets (2 combat, 1 markers - 840 1/2" counters - includes replacement counters for Beyond the Rhine: The Campaign for Northwest Europe [16] and Korea: The Forgotten War [4]) One 56-page OCS Series Rules v4.2 rules booklet One 24-page Tunisia II specific rules booklet Two 4-sided OCS v4.2 Charts & Tables booklets Two Player Aid unit arrival cards Two 6-sided dice

Complexity: Medium Solitaire Suitability: Medium Players: 1 or more Playing Time: 2-50 Hours

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