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Example Rift cards, one of each element
A few of the cards from the PNP version offered as part of the Kickstarter Campaign
Element Grid
Example Special Rifts: Multi-element and No element!
Riftwalker 2 player game in-progress

Riftwalker: A Storm Hollow Card Game (2016)

Players
2–4
Best: 2
Playing time
30–60 min
Age
13+
6.38
Average rating
111
Ratings
2.63/5
Weight
#17610
BGG rank
Outside top 5,000
Designer:Angela Hickman Newnham, Julian Leiberan-Titus
Artist:Luis Felipe Peredo Noguez, Brendan Keough, Dann May, Víctor Pérez Corbella, Yoann Boissonnet, Ian Kirkpatrick, Jacob Atienza, Kelly McClellan, Jacqui Davis
Publisher:Game Salute
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 7, Complexity 5.3, Theme 6
Strategy5.0
Luck5.0
Interaction7.0
Complexity5.3
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

Card GameFantasyVariable Player PowersHand ManagementPattern BuildingTake That

Overview

Explore the rifts of Storm Hollow, build an array of amazing powers, and trigger burst of magical energy to score big in this strategy card game for 2-4 players that plays in 30-45 minutes. In Riftwalker, players use a central grid of elements composed of earth, wind, fire, water, storm, and life to play rift cards from their hand or shift rifts they already have in play.

Shifting a Rift is a Riftwalker's magical ability to change the nature of a place by calling on and altering the elements. Shifting turns a card sideways and increases its point value. Every time a rift card is played or shifted, it activates a special power that alters a player's cards or the central grid in a useful way. As the game progresses, players will build up a unique set of abilities.

Earth rifts empower shifted rifts while fire burns them down for points. Water rifts spread more rifts across the land and life rifts grow them to great value. Storm rifts control the element grid and wind rifts play all kinds of tricks. However, a rift can only be shifted twice, so no power lasts forever. Eventually, players must create lines of elements on the grid to score their rifts. Some cards give bonus points for scoring the right kind of rifts. In the end, the player with the greatest rifts and the most points wins the game!

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