Table Town
TABLE TOWN
Tabletop community
Home · Hot games · Card Game
Warhammer 40,000: Conquest – Jungles of Nectavus - cards
Warhammer 40,000: Conquest – Jungles of Nectavus - cards
Warhammer 40,000: Conquest – Jungles of Nectavus - artwork preview
Warhammer 40,000: Conquest – Jungles of Nectavus - box
Warhammer 40,000: Conquest – Jungles of Nectavus - cards

Warhammer 40,000: Conquest – Jungles of Nectavus (2016)

Players
2
Best: 2
Playing time
45–45 min
Age
14+
8.13
Average rating
62
Ratings
0.00/5
Weight
Alternate names:Warhammer 40,000: Conquest – Las junglas de Nectavus +3 more
Designer:Eric M. Lang, Nate French, Brad Andres
Artist:Alex Drummond, Víctor Pérez Corbella
Publisher:Fantasy Flight Games +3 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 10, Complexity 0, Theme 6
Strategy5.0
Luck5.0
Interaction10.0
Complexity0.0
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

Card GameScience FictionExpansion for Base-gameFightingSet CollectionHand ManagementArea Majority / Influence

Overview

Death world cycle #1 - Contains Cards 001-020 of the Death World Cycle.

From the publisher:

“This planet is a hellhole, but it’ll be an Imperial hellhole when we’re through with it.” –Lieutenant Zhaebin, Vostroyan Firstborn

Jungles of Nectavus is the first War Pack in the Death World cycle for Warhammer 40,000: Conquest.

For much of the Imperium, a Death World is a place you will never see—and never want to see. On Nectavus VI, the entire planet is covered by jungle, and everything in that jungle is trying to kill you. The trees and vines spray poisonous spikes at whatever comes near. The animals that dwell within the jungle can strike invisibly from the shadows or simply use their brute strength and unreasoning resilience to crush their foes. Nectavus VI is an unquestionable Death World, yet it is about to become the site of another massive battle for the Traxis sector…

Jungles of Nectavus is the first War Pack in the Death World cycle, and as such, it serves as an introduction to the themes and mechanics that pervade the rest of the cycle. Here, every faction enters the jungles of Nectavus VI, and you’ll need to embrace new tactics to survive in such a hostile environment. On this world, drawing attention to yourself can be a death sentence, so a new keyword allows you to deploy your cards secretly, only revealing them as the battle is about to begin. The Death World cycle also brings a new focus to each factions’ Elite units, making them a more integral part of your armies than ever before!

Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

View on BoardGameGeek ↗

Discussions

BGGView discussions on BoardGameGeek

Be the first to discuss

Reviews

No reviews yet
to write a review.