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Game components.  Chips are used on the scoring track.
Front of cards
Rules booklet.
Racing for the finish line.
Angled view of game in play.

NASCAR Champions (1998)

Players
2–5
Best: 4, 5
Playing time
30–30 min
Age
8+
5.63
Average rating
116
Ratings
1.10/5
Weight
#25706
BGG rank
Outside top 5,000
Designer:Craig Van Ness
Publisher:Milton Bradley
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 9, Interaction 5, Complexity 2.2, Theme 5
Strategy5.0
Luck9.0
Interaction5.0
Complexity2.2
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

DiceRacingSportsRoll / Spin and MoveDice Rolling

Overview

It looks a bit like Daytona 500 with its oversized racetrack gameboard, but it's a much simpler game. The main thing going on is that you roll the five dice on your turn and pick which three you want to play. Each die has the five colors for the five cars in the race and one "checkered flag" side which means you draw a card. The dice are numbered 1 to 5 (that is, each die has one of the five numbers), and the three you pick have to be played in order. If you draw a card, it might instruct you to move a particular car, or the car in last place, or to spin a car out; or it might make you a "Sponsor" of a car, meaning you could get prize money for a car other than your main car.

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