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Mystic War
Box front
Mystic War
Box back
Mystic War (TimJim) 1994 advert

Mystic War (1992)

Players
3–8
Best: 4, 5
Playing time
60–120 min
Age
10+
5.80
Average rating
125
Ratings
1.57/5
Weight
#21725
BGG rank
Outside top 5,000
Designer:James Hlavaty
Publisher:TimJim Games +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 5, Complexity 3.1, Theme 6
Strategy5.0
Luck5.0
Interaction5.0
Complexity3.1
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

Card GameFantasy

Overview

The aim is to reach the target on the victory card you have drawn at the beginning of the game. The victory condition may be one of the following: Archmage (10 followers, 40 mystic power, 10 gold), City (40 followers, 10 mystic power, 10 gold), Hoard (10 followers, 10 mystic power, 40 gold), Balanced (20 followers, 20 mystic power, 20 gold)

By using cards you try to reach the above options, as well as hinder your opponent. Each 10 of followers make you draw an extra card, each 10 of mystic power make you keep an extra card and each 10 of gold gives you some other advantages. The different levels also gives you other advantages.

With the resource cards you may either increase or decrease the values on whichever player you want. There are also spell cards, deity cards and event cards, which may affect the game.

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