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The redesigned prototype of The Architect, by EX1ST GAMES. Now you can dream up that manor house you always wanted, and take it with you. At just 18 cards, this portable pocket size puzzle will keep you dreaming up lifestyles worthy of royalty.
Finally, after years of trying, I scored 18 points - an excellent score.
The complete game
A few of the cards from the game in detail
A completed game

The Architect (0)

Players
1–4
Best: 1
Playing time
20–40 min
Age
10+
6.89
Average rating
52
Ratings
2.00/5
Weight
#19266
BGG rank
Outside top 5,000
Designer:Charles Ward
Artist:Charles Ward
Publisher:(Web published)
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 5, Interaction 2, Complexity 4, Theme 3
Strategy7.0
Luck5.0
Interaction2.0
Complexity4.0
Theme3.0

This game's strategy, luck, interaction, complexity and theme.

Card GamePuzzlePrint & PlayTile PlacementEnclosureSolo / Solitaire GameSquare GridLayering

Overview

The solo, card laying game, for lovers of architecture aged 10 and over, by Charles Ward.

SUMMARY Complete the plan for a luxurious mansion, maximise the layout, and comply with 3 simple design principles.

GAMEPLAY Having set aside the 2 external doors cards, the player will draw 1 card at a time and place it on, under, or next to other cards, in either orientation, covering all or part of the existing cards to create a floor plan. The floor plan must connect 2 external doors via a corridor (described as a very long room) with doors leading off to rooms. Each room scores you one point. But each penalty subtracts one point. The 3 design principles that cause a penalty are: doors that open onto walls, missing walls (making a room or corridor open to the outside world), and rooms that are inaccessible.

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