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All the cards in Tides of Madness
Tides of Madness, Portal Games, 2016 — front cover (image provided by the publisher)
The contents of the box (no sleeves)
A card from my Warhammer 40,000 retheme.
Playing Tides of Madness at a local winery. She won.
The front and back of the box
Madness Tokens
Love the illustrations
beuatiful components
Damn it, he always beats me at Tides of Madness. And Arkham Horror. And Kingsport Festival. And Cthulhu Realms. And Elder Sign. And A Study in Emerald. And Mansions of Madness. And Eldritch Horror...

Tides of Madness (2016)

Players
2
Best: 2
Playing time
20–20 min
Age
10+
6.71
Average rating
4,308
Ratings
1.49/5
Weight
#2016
BGG rank
Top 5,000
Alternate names:Las Mareas de la Locura +2 more
Designer:Kristian Čurla
Artist:Mariusz Gandzel, Rafał Szyma, Chris Ostrowski, Mirko Failoni, Aga Jakimiec, Pablo "Hersho" Domínguez, Dmitry Vishnevsky, Kim Chi Zutyn
Publisher:Pegasus Spiele +2 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 5, Complexity 3, Theme 6
Strategy5.0
Luck5.0
Interaction5.0
Complexity3.0
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

Card GameHorrorSet CollectionSudden Death EndingClosed Drafting

Overview

Tides of Madness is a sequel to Tides of Time and features gameplay similar to that design. Tides of Time is a drafting game for two players. Each game consists of three rounds in which players draft cards from their hands to build their kingdom. Each card is one of five suits and also has a scoring objective.

After all cards have been drafted for the round, players total their points based on the suits of cards they collected and the scoring objectives on each card, then they record their score. Each round, the players each select one card to leave in their kingdom as a "relic of the past" to help them in later rounds. After three rounds, the player with the the most prosperous kingdom wins.

Tides of Madness adds a new twist to the above game: madness. Some cards, while powerful, harm your psyche, so you must keep an eye on your madness level or else risk losing the game early as your mind is lost to the power of the ancients. More specifically, eight of the eighteen cards in the game feature a madness icon, and while scoring, you receive a madness token for each such icon in your collection of cards. Whoever has the most madness in a round either scores 4 points or discards 1 madness token — and the latter option is valuable because if you ever have nine or more madness, you lose the game immediately.

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