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Game components
beast cards
Sample of different types of cards
Eric Lang gives bunny ears to Bloodborne
Bloodborne - Signed by Eric Lang and played at an 'Illegal' player count
I decided to make a "deluxe" version of the game. Here are all the 3d trophy pieces.
Hunter promo finally painted and ready for use!
Close up of some cards from upcoming Bloodborne expansion.
Promo hunter mini ready to denote who goes first
Bad to the bone!

Bloodborne: The Card Game (2016)

Players
3–5
Best: 4, 5
Playing time
30–45 min
Age
14+
6.85
Average rating
4,259
Ratings
2.04/5
Weight
#1984
BGG rank
Top 5,000
Alternate names:Bloodborne Jocul de Carti +9 more
Designer:Eric M. Lang
Artist:Sean Chancey
Publisher:asmodee +8 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 8, Interaction 7, Complexity 4.1, Theme 7
Strategy5.0
Luck8.0
Interaction7.0
Complexity4.1
Theme7.0

This game's strategy, luck, interaction, complexity and theme.

Card GameFantasyHorrorVideo Game ThemeSimultaneous Action SelectionHand ManagementDice RollingPush Your LuckTake ThatKill StealEnd Game Bonuses

Overview

Bloodborne: The Card Game is based on the Chalice Dungeons in the video game Bloodborne — the ever-changing labyrinths and tombs carved out by the Great Ones beneath the fallen city of Yharnam, where horrifying creatures reside. Players compete to kill monsters and take their blood.

In general, Bloodborne is a game about risk management with a bit of group think, inventory management/upgrades, and tactical play. You start with a hand of basic weapons, which you get to upgrade to improve your fighting combos and capabilities.

Each turn, one monster chosen at random attacks players, who fight back as a team, with everyone playing a card from their hand simultaneously to attempt to kill the monster. Players collect blood from the monster, assuming it dies, based on how much damage they dealt. Monsters can fight back with exploding dice that can potentially deal infinite damage.

Players can fight as long as they want, but if they die in combat, they lose their progress. Players can opt out of fighting to bank their blood and save it permanently. Collected blood counts as victory points.

Says designer Eric M. Lang, "My goal with Bloodborne was to channel the intensity and frustration of the video game into a contest between players. Lots of death."

Expansions

Bloodborne: The Card Game – The Hunter's Nightmare
Bloodborne: The Card Game – Moon Presence
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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