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Good Cop Bad Cop: Ambulance
The cards - Front and Back
Serve Cards (Sleeved)
Serve info card

Good Cop Bad Cop: Equipment Pack #2 – Serve (2016)

Players
4–8
Playing time
10–20 min
Age
12+
7.14
Average rating
45
Ratings
1.00/5
Weight
Designer:Brian Henk, Clayton Skancke
Artist:Dwayne Biddix
Publisher:Overworld Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 10, Complexity 2, Theme 7
Strategy5.0
Luck5.0
Interaction10.0
Complexity2.0
Theme7.0

This game's strategy, luck, interaction, complexity and theme.

Card GameParty GameDeductionExpansion for Base-gameTeam-Based GameHand ManagementMemoryPlayer EliminationTake That

Overview

Add 7 more equipment cards to your game of Good Cop Bad Cop! This includes:

Ambulance (4+): Use immediately after a player is eliminated. They are not eliminated, and you may take any Equipment from their hand. Helicopter (4+): Place this card face-up in front of another player. That player may view two Integrity cards when investigating. This card is discarded if the player takes any action other than Investigate on their turn. Partner's Gun (4+): Use when a player holding a gun is shot. Take that player's gun without revealing an Integrity card. You may not use this if you are already holding a gun. Remote Trigger (4+): Place this card in front of another player on their turn. At the beginning of their next turn, they must shoot a gun held by any player. The gun is dropped and Remote Trigger is discarded. This does not count as their action for the turn. Scalpel (4+): Use when a player takes a Wounded token. The wounded player may immediately take the Arm action. Scope (4+): Investigate all players being targeted by a gun Tear Gas (6+): Choose three players. Shuffle together all face-down Integrity cards held by those players, then deal them back to those players until each player has the same number of face-down Integrity cards they previously had.

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