Frontier-6 (1980)
Players
2–6
Best: 4
Playing time
60–60 min
Age
10+
6.43
Average rating
39
Ratings
1.88/5
Weight
#24640
BGG rank
Outside top 5,000
Designer:James C. Rimbold
Publisher:Rimbold Enterprises
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
- This game: Strategy 7, Luck 4, Interaction 5, Complexity 3.8, Theme 5
Strategy7.0
Luck4.0
Interaction5.0
Complexity3.8
Theme5.0
This game's strategy, luck, interaction, complexity and theme.
EconomicAmerican WestRoll / Spin and Move
Overview
You visit frontier towns as you go around the outer track, and you can buy up parts of them (bank, saloon, etc.) to secure revenue. Whenever you visit the Bank, you have the option of holding it up, in which case the game switches to a different mode, which uses the inside of the board. This shows a map of the Far West --you are now an outlaw on that map, running for the border. Those of the other players that want to are also put on the map as bounty hunters. Once the chase is resolved --one way or another-- the pieces return to the outer track.
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