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Envoy Cards
Traveler, Teleporter, & Miner
Changeling, Commander, & Engineer
Page 1 of expansion rules.

Cosmic Run: Envoy Expansion (2016)

Players
2–4
Playing time
30–60 min
Age
14+
7.17
Average rating
12
Ratings
0.00/5
Weight
Designer:Steve Finn
Publisher:Dr. Finn's Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 10, Interaction 2, Complexity 0, Theme 7
Strategy5.0
Luck10.0
Interaction2.0
Complexity0.0
Theme7.0

This game's strategy, luck, interaction, complexity and theme.

Science FictionExpansion for Base-gameSpace ExplorationDice Rolling

Overview

This small expansion introduces 6 "envoy" cards, each of which provides a special power. Similar to Alien cards in the base game, these cards are acquired by assigning a particular die to the card. However, unlike the Alien cards, the envoys provide a recurring power (once per turn) to the owning player. The envoy cards stay with a player until another player takes it away (by assigning the appropriate die). The 6 different cards are marked with the "blue" die, numbers 1-6, so players may only take these cards by assigning the blue die of the appropriate value.

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