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The Institute for Magical Arts: Ethereal Powers Expansion rules card page 1.

The Institute for Magical Arts: Ethereal Powers Expansion (2016)

Players
2
Playing time
30–60 min
Age
14+
7.33
Average rating
12
Ratings
0.00/5
Weight
Artist:Lawrence van der Merwe
Publisher:Dr. Finn's Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 10, Interaction 9, Complexity 0, Theme 7
Strategy5.0
Luck10.0
Interaction9.0
Complexity0.0
Theme7.0

This game's strategy, luck, interaction, complexity and theme.

FantasyDiceVariable Player PowersSimultaneous Action SelectionArea Majority / Influence

Overview

This 12 card pack provides 12 unique Institute cards for use with the base game. The new cards provide a variety of powers, some of which affect the Portal and/or the Ethereal Realm -- in contrast to the base game. In addition, there is a recommended rule change regarding the game ending condition; players may now win the game by having 3 more character cards than his/her opponent.

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Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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