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Box Cover Art
It turns out Everdell squirrels interlock into some sort of squirrel-ouroboros.
The Ever Tree - image of board and set-up
Full Setup
The School and Teacher Cards
The Dungeon and Ranger cards
Component Art
The Post Office and Postal Pigeon cards
The Clock Tower and Historian Cards
Everdell

Everdell (2018)

Players
1–4
Best: 3
Playing time
40–80 min
Age
10+
7.97
Average rating
69,896
Ratings
2.83/5
Weight
#46
BGG rank
Top 100
Alternate names:Divukraj +15 more
Designer:James A. Wilson
Artist:Dann May, Andrew Bosley, Cody Jones
Publisher:Pegasus Spiele +23 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 5, Interaction 2, Complexity 5.7, Theme 6
Strategy7.0
Luck5.0
Interaction2.0
Complexity5.7
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

Card GameFantasyCity BuildingAnimalsSet CollectionHand ManagementOpen DraftingWorker PlacementSolo / Solitaire GameEnd Game BonusesVariable Set-upIncomeOwnershipContractsTags

Overview

Within the charming valley of Everdell, beneath the boughs of towering trees, among meandering streams and mossy hollows, a civilization of forest critters is thriving and expanding. From Everfrost to Bellsong, many a year have come and gone, but the time has come for new territories to be settled and new cities established. You will be the leader of a group of critters intent on just such a task. There are buildings to construct, lively characters to meet, events to host—you have a busy year ahead of yourself. Will the sun shine brightest on your city before the winter moon rises?

Everdell is a game of dynamic tableau building and worker placement.

On their turn a player can take one of three actions:

a) Place a Worker: Each player has a collection of Worker pieces. These are placed on the board locations, events, and on Destination cards. Workers perform various actions to further the development of a player's tableau: gathering resources, drawing cards, and taking other special actions.

b) Play a Card: Each player is building and populating a city; a tableau of up to 15 Construction and Critter cards. There are five types of cards: Travelers, Production, Destination, Governance, and Prosperity. Cards generate resources (twigs, resin, pebbles, and berries), grant abilities, and ultimately score points. The interactions of the cards reveal numerous strategies and a near infinite variety of working cities.

c) Prepare for the next Season: Workers are returned to the players supply and new workers are added. The game is played from Winter through to the onset of the following winter, at which point the player with the city with the most points wins.

Expansions

Everdell: Pearlbrook
Everdell: Rugwort Pack
Everdell: Spirecrest
Everdell: Bellfaire
Everdell: Glimmergold Pack
Everdell: Pearlbrook – Freshwater Pack
Everdell: Legends
Everdell: Extra! Extra!
Everdell: Spirecrest – Collector's Edition
Everdell: Pearlbrook – Collector's Edition
Everdell: Newleaf
Everdell: Mistwood
Everdell: Spirecrest – Trailblazers Pack
Everdell: Kindergarten Promo Cards
Everdell: Promo Compilation Pack
Everdell: Card Expansion – Legends, Extra! Extra! & Rugwort
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