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A game during Spiel 2016
at the game end
box bottom print sheet screenshot
Corné van Moorsel in his Habitat
so innocent there
Habitats, Cwali, 2016 — player figures (image provided by the publisher)
A healthy preserve at the end of a solo game.
Habitats, Cwali, 2016 — sample endgame park (image provided by the publisher)
Old vs new tiles
The preserve fills up.

Habitats (2016)

Players
1–5
Best: 3
Playing time
30–50 min
Age
10+
7.31
Average rating
3,360
Ratings
2.04/5
Weight
#1202
BGG rank
Top 5,000
Alternate names:Rezerwat +3 more
Designer:Corné van Moorsel
Artist:Steven Tu, Filip Gavril, Dominique Ramsey, Daniel Profiri
Publisher:Cwali +6 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 5, Interaction 2, Complexity 4.1, Theme 3
Strategy7.0
Luck5.0
Interaction2.0
Complexity4.1
Theme3.0

This game's strategy, luck, interaction, complexity and theme.

PuzzleEnvironmentalTerritory BuildingAnimalsTile PlacementOpen DraftingPattern BuildingGrid MovementSolo / Solitaire GameSquare Grid

Overview

In Habitats, each player builds a big wildlife park without cages or fences. The animals in your park need their natural habitats: grassland, bush, rocks or lakes. The zebra needs a big area of grass and some water adjacent, for example, while a bat needs rocks and bush and water, a hart needs bush and grass, and a crocodile needs mainly water. There is a snake, baboon, bee, elephant, otter, lizard, turtle, eagle, meerkat, scorpio, hog, catfish, rhino, etc., each with its own landscape requirements — 68 different animals in total.

Each player starts their individual park with an entrance tile, and they are each represented in the marketplace of animal tiles by a ceramic figure (or a wooden ranger meeple in some editions). On a turn, a player takes the tile to their left, right or front; moves their figure to the space just vacated; then draws a tile to place where their figure started the turn.

When adding an animal tile in your park, you add its main landscape — the base space for the animal — to your park, too. While placing this new animal, its own piece of landscape can help to fulfill the requirements of your other animals' requirements, e.g., the water on a hippo tile fulfilling the adjacent otter's need for water. Thus, fulfilling every animal's desire for land becomes a more and more difficult task with each tile you add.

Aside from expanding your park with different landscape types, flora and animals, you can improve its profitability by building extra entrance roads, trek spots, and watchtowers.

Habitats lasts three seasons, with each season giving each player 6-9 new tiles for their parks. Whoever has best met the goal of the season receives bonus points, with a smaller number of points for second and third place. At the end of the game, each player scores for each tile in their park based on whether that tile's requirements are satisfied. Whoever scores the most points wins!

NOTE: BoardGameTables edition contains both XL Expansion and Double Expansion and is entirely replacing the previous editions.

Expansions

Habitats: XL Expansion
Habitats: Double Expansion
Not available yet

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