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Origins 2016
Arriesgarse con dos dados?
Front of the box
Creo que hasta ahorita es la mejor runner del juego

Encounters: Shadowrun (2016)

Players
1–8
Best: 3, 4
Playing time
15–30 min
Age
13+
6.24
Average rating
208
Ratings
2.00/5
Weight
#13034
BGG rank
Outside top 5,000
Designer:Randall N. Bills, Brian Knudson
Artist:John Zeleznik, Michael Komarck, Joel Biske, Doug Anderson, Phil Hilliker, Mark Poole, Klaus Scherwinski, Echo Chernik, Igor Kieryluk, Eric Williams (I), Gordon Benetto, Víctor Pérez Corbella, Andreas Schroth, Ian King, Mark Molnar, Rob Ruffolo, Víctor Manuel Leza Moreno, David Robert Hovey, Ian Llanas, Evgeni Maloshenkov, Benjamin Giletti, Takashi Tan, Melvin Chan, Alyssa Menold
Publisher:Catalyst Game Labs
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 10, Interaction 5, Complexity 4, Theme 7
Strategy5.0
Luck10.0
Interaction5.0
Complexity4.0
Theme7.0

This game's strategy, luck, interaction, complexity and theme.

Card GameFantasyScience FictionDiceDice RollingPush Your Luck

Overview

The year is 2078. The worlds’ megacorporations straddle the sprawls of the Sixth World, goliaths that intimidate even nations as they suck in souls in their drive for the almighty nuyen. Between the cracks, shadowrunners carve out a living as deniable and disposable assets that megacorps fire at each other for datasteals, personnel extractions, or even wetwork. Whether casting manabolts of magic, riding the electrons of the Matrix with just the brain, or slinging good, old-fashioned flying lead while firing at speed enhanced by the latest in bio-engineering, runners live dangerously and hope their skills are good enough to let them survive another day.

Encounters: Shadowrun is a 1-8 player fast-paced, pushed-your-luck dice and card game. Players take the role of Mr. Johnson, arranging the megacorps’ dirty work and adding new shadowrunners to their already-assembled teams. They send their teams into the shadows of the mean sprawl streets of the Sixth World, collecting though paydata to beat down their rivals. Grab some dice, make a team, and show ’em who’s the boss.

The goal of the game is to be the first player to acquire ¥30. Each player starts the game with (1) runner and 6 dice. At the start of your turn you flip over location card, that has effects aka breaks the rules, on every turn until a new environment card comes into play. You then flip over the top Event card form the deck and try and roll an exact match of the number on the card. If you succeed you place a die on the. You could stop then and receive ¥1 or flip a card and continue to press your luck. If you fail the next player starts a new run with a chance to collect n the ¥ you forfeited.

¥ are used as victory points as well as currency to buy additional runners.

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Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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