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Trellis is a tile laying game. Score bonus points for helping others grow their vines, but don't help too much!
Trellis box insert and game bits. Wood flowers are player pieces. Tiles are white on the back and black on the front. Let's grow!
Trellis - flat box front
Hard not to fall in love with the components
He likes to be around

Trellis (2018)

Players
2–4
Best: 3
Playing time
20–20 min
Age
10+
5.85
Average rating
836
Ratings
1.05/5
Weight
#11377
BGG rank
Outside top 5,000
Designer:Teale Fristoe
Artist:Vikki Chu
Publisher:Breaking Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 5, Interaction 5, Complexity 2.1, Theme 3
Strategy7.0
Luck5.0
Interaction5.0
Complexity2.1
Theme3.0

This game's strategy, luck, interaction, complexity and theme.

Abstract StrategyTile PlacementHexagon GridEnclosurePattern Building

Overview

Grow a beautiful garden of tiles on which flower meeples bloom down connecting vines of the same color. Players race to be the first to play all their flowers first in this cascade of color and fun for 2-4 players. The twist? When growing the garden, helping others bloom can be really good for the active player - even secure the immediate win! Well chosen tile placement is the key to success in this evolving puzzle of a game that will grow on you.

In Trellis, each player has a supply of flower meeples in their unique color that they are working to place in the garden. Each player also has a hand of hex tiles depicting a tangled weave of differently colored vines.

On their turn, the active player must plant a tile on the table, growing the size of the garden. Once a tile is placed, automatic blooms happen first. All newly connected vines will bloom flower meeples, if the newly connected vine matches color with the neighbor tile and only if the vine on the neighbor tile has already been claimed with a flower.

The active player then places a flower claiming a vine on the tile they placed that has not yet bloomed. Immediately, each unclaimed vine of the same color on neighboring tiles connected to the vine just claimed will automatically bloom for that player.

Finally, if any opponents had flowers bloom due to the tile placement, then the active player gets to place a bonus flower - one for each flower bloom they helped their opponent place! If there are no unclaimed vines available on the tile the active player placed, they get to place a bloom on any unclaimed vine anywhere in the garden!

The first player to play all fifteen of their flowers immediately wins. Which vines to claim and when to help opponents grow flowers in order to gain bonus blooms for yourself is very furtile soil to ponder during a quick play of Trellis.

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