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Eddie with the Warehouse 13: The Board Game banner
Game Board - pending hi def series stills from NBC
Playing an early copy of Warehouse 13: The Board Game with Eddie McClintock
At Gamestorm 19
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Warehouse 13: The Board Game (2019)

Players
2–5
Best: 4, 5
Playing time
120–150 min
Age
14+
6.96
Average rating
165
Ratings
3.10/5
Weight
#10992
BGG rank
Outside top 5,000
Designer:Russ Rupe, M. Shawn Smith, II, Michael Aldridge
Artist:Aaron Yung
Publisher:Conquest Gaming LLC +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 8, Interaction 9, Complexity 6.2, Theme 8
Strategy5.0
Luck8.0
Interaction9.0
Complexity6.2
Theme8.0

This game's strategy, luck, interaction, complexity and theme.

Science FictionDiceBluffingDeductionMovies / TV / Radio themeSpies / Secret AgentsVariable Player PowersVotingTeam-Based GameCooperative GameHand ManagementDice RollingTraitor Game

Overview

The Warehouse is a massive, top-secret government facility in South Dakota that houses dangerous and fantastical objects. Agents assigned to the Warehouse risk their lives to retrieve these artifacts to keep them away from nefarious individuals who seek to use the artifacts for personal gain. In Warehouse 13: The Board Game, players take on the role of Warehouse Agents who must work together to retrieve these artifacts. But is everyone looking out for the Warehouse's interests, or might one of the Agents be secretly working for the Warehouse's most ruthless adversary?

Warehouse 13: The Board Game can be played by three to five players in about two hours. Each game of Warehouse 13: The Board Game is considered a Season, played over a series of Episodes. Each Episode will involve the investigation and retrieval of one artifact. Warehouse Agents must investigate clues, then use those clues to retrieve the artifact. However, one player is the Traitor, who secretly works for the Adversary. For every artifact that is lost, the Adversary becomes more powerful and thereby more difficult to defeat.

Each Episode begins with the Ping Phase, in which the artifact's location is revealed and clue dice are rolled. Clues are represented by 13 custom six-sided dice.

After the Ping Phase, the Investigation Phase begins. During the Adversary turn, the Adversary will act. Afterwards, each Agent must perform an Action, such as drawing Traits, playing a Trait, performing Warehouse Maintenance, or traveling to the Field. Next, each Agent must attempt to claim a clue die. If an Agent cannot claim a clue die, one must be neutralized, removing it from play for the remainder of that Episode. Finally, each Agent must draw a free Trait.

The Investigation Phase repeats until all of the clue dice are either claimed or neutralized, then the Retrieval Phase begins. Each artifact displays symbols that correspond to the symbols on the clue dice. During each round of the Retrieval Phase, the players secretly roll all of their clue dice and each player chooses one to apply to the artifact. The chosen dice are revealed simultaneously. The Adversary will intervene by rolling Goo dice which can neutralize clue dice. If enough clues are applied to match the artifact's symbols, the artifact is retrieved. If the Agents run out of clue dice before rolling enough symbols, the artifact is lost to the Adversary.

Play then continues to the next Episode. After three artifacts are retrieved, the Warehouse Agents win. However, if three artifacts are lost, the Finale begins, in which the Agents have one last chance to thwart the Adversary's grand scheme.

At the beginning of the game, the Traitor is hidden. The Traitor can impact the game by failing to assist the Warehouse Agents, by failing to claim clues, or by failing to apply clues properly. If the Agents believe they have determined who the Traitor is, they can vote to Bronze that player, which reveals their Loyalty.

Expansions

Warehouse 13: Leena
Warehouse 13: Tutankhamun's Senet Set
Warehouse 13: The H.G. Wells Expansion
Not available yet

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