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Back Cover
Front cover

Star Fleet Battles: Campaign Designer's Handbook (1996)

Players
2–12
Playing time
0–0 min
Age
12+
7.08
Average rating
42
Ratings
4.00/5
Weight
Designer:Bruce H. Graw
Publisher:Amarillo Design Bureau, Inc. +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 9, Luck 7, Interaction 5, Complexity 8, Theme 7
Strategy9.0
Luck7.0
Interaction5.0
Complexity8.0
Theme7.0

This game's strategy, luck, interaction, complexity and theme.

Science FictionWargameExpansion for Base-gameHexagon Grid

Overview

Part of the Star Fleet Battles Captain's Edition line.

From the back of the cover:

Campaigns are the ultimate expression of Star Fleet Battles. Only in a campaign setting does everything – cost, fleets, technology, availability, movement, economics, deployments – come together into a complete picture of war in space!

The Campaign Designer’s Handbook provides options allowing you to create a campaign that suits your own tastes and interests.

Strategic Arena: Maps and ideas on how to lay out your universe for conquest! Historical, hexagonal, octagonal, large, or small, it’s up to you!

Economics: How to buy, build, and supply your massive space fleet, while keeping the amount of paperwork under control so you can focus on the battle. New SSDs are provided for Naval Construction Docks and Warp Gates. The innovative TechBlock system provides players with the opportunity to buy the technologies that will win battles, or gamble on the technology to win wars! Everything is covered, including repairs, refits, upgrades, plus new improvements and variants. Wars are fought for money – design yours so you can play to win!

Scenarios are the whole point of a campaign; everything else is designed to deliver your ships to the battle. This handbook includes several options and concepts for generating, setting up, and controlling the size of scenarios.

Races: How to fit them into your campaign so that each can strive to fulfill its destiny.

And More: Strategic Sequence of Play, legendary officers (including several new types), outstanding and poor crews, and entirely new rules on espionage, sabotage, and random events!

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