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Haven Box Cover
Haven Prototype Box Cover
Credit goes to https://twitter.com/Rick_Lorenzon
Play example
Haven Prototype at GAMA (illustrator/publisher Ryan Laukat is in the background)
Elementals
box and board
Haven
Haven
Insert in use; really enjoyed the game, but theres so many bits to put in place during gameplay. For this game I really felt the urge to make some trays which could be used during gameplay. Its the first insert I made so its easily noticable its not of th

Haven (2018)

Players
2
Best: 2
Playing time
30–45 min
Age
12+
6.91
Average rating
1,319
Ratings
2.31/5
Weight
#3281
BGG rank
Top 5,000
Designer:Alf Seegert
Artist:Ryan Laukat
Publisher:Red Raven Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 6, Interaction 7, Complexity 4.6, Theme 6
Strategy5.0
Luck6.0
Interaction7.0
Complexity4.6
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

Card GameFantasyFightingEnvironmentalTerritory BuildingAnimalsSet CollectionHand ManagementEnclosureArea Majority / InfluencePush Your Luck

Overview

The mystical forest has been home and haven to beasts, spirits, and forgotten gods for thousands of years. While the Haven Guardian slumbers, a nearby human village has grown into a city, hungry to control the powers of the forest. Can the forest creatures discover enough potent lore to defend their ancient home from the oppressive city — or will the city use this lore to power their machines and turn the forest against itself?

The battle for Haven begins!

In Haven, you and your opponent battle for control of a mystical forest. The Haven Guardian, spirit of the forest, sleeps deeply and can no longer protect its kingdom. One of you controls the city in an effort to master the vulnerable forest using "stone lore" and machines. The other plays as the forest and its creatures who defend their home with the aid of "leaf lore" and forest spirits.

To obtain the power needed to oppose your enemy, you must send seekers to compete for the lore controlled by elementals, ancient beings who bestow the lore on those who seek it. Seekers also engage in combat for control of shrines on the board, scoring you bonus points if you occupy a majority of shrines surrounding forest havens. When one type of lore is depleted or one elemental has left the board, the Haven Guardian awakens and the player with the higher score masters the forest — or defends it from harm — and wins the game.

Expansions

Haven: Ancient Relics
The Red Raven Fan Box #1
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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