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Machi Koro: Bright Lights, Big City, IDW Games/Pandasaurus Games, 2016 — back cover (image provided by the publisher)
Machi Koro: Bright Lights, Big City, IDW Games/Pandasaurus Games, 2016 — front cover (image provided by the publisher)
Layout for Market
A few of the cards in Bright Lights, Big City
Full Components in Box with Tin
Only 3 Dice! And Why Don't They Match the Instructions?
Crown of Crowns!
Starting Cards Constructed For Game End
1st play with some margaritas!
End game IG @AmassGames

Machi Koro: Bright Lights, Big City (2016)

Players
2–5
Best: 3, 4
Playing time
30–30 min
Age
10+
6.64
Average rating
2,947
Ratings
1.83/5
Weight
#2789
BGG rank
Top 5,000
Alternate names:Machi Koro Nacht
Designer:Masao Suganuma
Artist:Noboru Hotta
Publisher:White Goblin Games +2 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 10, Interaction 5, Complexity 3.7, Theme 5
Strategy5.0
Luck10.0
Interaction5.0
Complexity3.7
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

Card GameDiceCity BuildingOpen DraftingDice RollingRandom Production

Overview

You've done a great job as Mayor! Machi Koro: Bright Lights, Big City shows how popular Machi Koro has become! What started as a sleepy town of cheese factories and wheat fields has become a hot tourist destination!

Explore the night life of Machi Koro with a new gameplay set-up that makes each game play unique without ever slowing down the high-paced fun or losing any of the original charm.

Machi Koro: Bright Lights, Big City is a standalone, fast-paced game for 2-5 players. Each player wants to develop the city on their own terms in order to complete all of the landmarks under construction faster than their rivals. On their turn, each player rolls one or two dice. If the sum of the dice rolled matches the number of a building that a player owns, they get the effect of that building; in some cases opponents will also benefit from your die (just as you can benefit from theirs). Then, with money in hand a player can build a landmark or a new building, ideally adding to the wealth of his city on future turns. The first player to construct all of their landmarks wins!

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