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Dice Tower Cruise 2016....got crushed again!
End of Round 2
X nimmt!, AMIGO Spiel, 2016 — gameplay situation (image provided by the publisher)
Only one thing it’s certain, someone is going to blow it
Amigo 2016 magazine advert
back: with large 2 player recommendation
X nimmt! (Amigo) 2017 publicity still
Game box (Czech edition)
Polish edition
cover and back: front without QR code, back with small 2 player recommendation

X nimmt! (2016)

Players
2–4
Best: 2
Playing time
25–25 min
Age
8+
6.75
Average rating
995
Ratings
1.35/5
Weight
#4143
BGG rank
Top 5,000
Alternate names:X bere! +1 more
Designer:Wolfgang Kramer, Reinhard Staupe
Artist:Oliver Freudenreich
Publisher:AMIGO +2 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 5, Complexity 2.7, Theme 3
Strategy5.0
Luck5.0
Interaction5.0
Complexity2.7
Theme3.0

This game's strategy, luck, interaction, complexity and theme.

Card GameNumberHand Management

Overview

It's time to run from the bulls once again in X nimmt!

This card game starts with the same premise as the well-known 6 nimmt!: Each turn, players all simultaneously reveal one card from their hand, then these cards are placed into existing rows one at a time, starting with the lowest-valued card. If a row is full, then whoever played that final card takes all of the cards already in the row, scoring negative points for all of the bullheads on those cards.

X nimmt! changes these rules a few ways. Each player starts with eight cards in hand and a personal X row. Played cards will be placed into three rows, with those rows being able to hold three, four or five cards. Whenever someone takes cards from a row, those cards go into the player's hand, then the player must play one card into their personal X row.

All cards in this X row must also be played in ascending order! If you can't do this, then you place all of those X cards aside in order to start a new X row, with the value of those set-aside cards now being doubled.

A round ends after someone plays the final card in their hand, and whoever has the fewest negative points after two rounds wins.

This game was called Take A Number when included in the two game set Take 5 & Take A Number.

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