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Home-made copy
An arrangement for Insider! Can you figure out who's manipulating you?
Insider box cover
Insider home made game using Train of Thought cards
Insider, Oink Games, 2016 — box and sample components (image provided by the publisher)
Nordic versions of Insider and A Fake Artist
The insider drinking to forget...
Apparently, in the Dutch version, the commoners need to close their ears.
My hand-made version of Insider (made with the files from here on BGG).
Instructions

Insider (2016)

Players
4–8
Best: 5, 6
Playing time
15–15 min
Age
9+
7.02
Average rating
5,156
Ratings
1.11/5
Weight
#1288
BGG rank
Top 5,000
Alternate names:인사이더
Designer:アキヒロイトオ (Akihiro Itoh), Daichi Okano, Kwaji, Kito Shinma
Artist:Jun Sasaki
Publisher:Lautapelit.fi +3 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 10, Complexity 2.2, Theme 4
Strategy5.0
Luck5.0
Interaction10.0
Complexity2.2
Theme4.0

This game's strategy, luck, interaction, complexity and theme.

BluffingWord GameParty GameDeductionVotingTeam-Based GameHidden RolesRoles with Asymmetric Information

Overview

Do we really have free will? Who decides this? Are we controlled by what we hear and what we see, even while thinking we decide freely? Insider is a game that deals with these questions. While communicating to others, you have to find the right answers to a quiz or find the "insider" who is manipulating the discussion. The insider will do everything to hide their identity while misleading the others.

In more detail, players are assigned roles at random. One player is the "master", and they secretly select a word from a set given in a deck of cards. (In a variant given in the rulebook, they can freely select and write down a word.) The "insider" player, whose role is not known to the other players, will then secretly view the word. The rest of the players are known as "commons". The commons then have approximately five minutes in which to ask the master "yes" or "no"-type questions so that they can deduce the secret word. The insider attempts to secretly lead the commons towards the correct word. If the commons fail to guess the correct word, everyone loses.

If, however, the word is correctly guessed in the allowable time, the master flips the sand timer, and the commons and master have until the sand runs out to discuss the game and deduce the identity of the insider. If they guess correctly, they win the game together; if they do not, the insider wins.

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