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The board of the Giseh-edition
Makro shot (Essen 2006)
First attempt playing with color dice instead of numbers (on one of Reinhold Wittig's new boards). Great idea.
Game in play at the Spielemesse Stuttgart 2007 - Edition of the Giseh Verlag
Rapa Nui

Rapa Nui (2005)

Players
2–3
Best: 3
Playing time
30–30 min
Age
8+
7.09
Average rating
35
Ratings
2.00/5
Weight
#18752
BGG rank
Outside top 5,000
Designer:Reinhold Wittig, Ingo Althöfer
Artist:Reinhold Wittig
Publisher:Edition Perlhuhn (Göttinger Spiele) +2 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 7, Interaction 5, Complexity 4, Theme 3
Strategy5.0
Luck7.0
Interaction5.0
Complexity4.0
Theme3.0

This game's strategy, luck, interaction, complexity and theme.

Abstract StrategyEnclosureDice Rolling

Overview

This started life as a computer game by Ingo Althöfer and has been worked into a board game by Reinhold Wittig. The board is in the shape of Easter Island (Rapa Nui) and has 45 spaces. Each player has 2 pieces which are placed on the board. On a turn a piece is moved to an adjacent empty space and a wooden die-holder is then put in the place just moved from. A die is then rolled and put in the holder. After the first 9 moves, each turn also has a second element. This is to remove an empty holder from the board or to roll a die and remove a die from the board with the same number (thus leaving an empty holder). The aim is to be the last player to be able to move. You need to be able to corner off an area for yourself and also to be in positions where removal of dice will benefit your future movement.

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