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UnderQuest Box
Dungeon deck for UnderQuest
Enemy Cards for UnderQuest
Trappings cards for UnderQuest
Underquest image

UnderQuest (2026)

Players
1
Best: 1
Playing time
60–90 min
Age
12+
8.95
Average rating
133
Ratings
2.71/5
Weight
#8303
BGG rank
Outside top 5,000
Designer:Jason Glover, Dustin Cox
Artist:Jason Glover
Publisher:Grey Gnome Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 9, Interaction 2, Complexity 5.4, Theme 7
Strategy5.0
Luck9.0
Interaction2.0
Complexity5.4
Theme7.0

This game's strategy, luck, interaction, complexity and theme.

Card GameFantasyExplorationMedievalDice RollingPush Your LuckSolo / Solitaire GameNarrative Choice / Paragraph

Overview

In UnderQuest you are an adventurer setting out into a dark and grim world to make a name for yourself. Evil plagues and vile creatures lurk around every corner. Your task is to complete quest cards in order to drive the narrative, while building up your character by finding new loot, learning new skills, and defeating nasty foes. Doing this will allow you to embark on even tougher quests.

You will start your adventure in UnderQuest at the Lonely Troll Inn, where you will create a new character by picking a race and class, each with different skills and perks. You will then equip your adventurer with trappings. You then must build your quest deck and embark on your adventure. UnderQuest uses a unique draw two, pick one mechanic while you are exploring the huge underground world, along with a tactical dice system for combat. Each enemy feels quite different. You will find powerful weapons, armor, and items along the way to aid you in your quest. There is even a clever alchemy system that allows you to craft potions.

During your adventure you will encounter not just foes, but also treasure, campsites, traps, and random encounters. When you have to resolve a random encounter, you will get to draw from a special random encounters deck with dozens of outcomes. These can range from strange caravans and wandering merchants to poisonous mushroom groves and snake pits! Whenever you gain the required quest tokens for the current quest card, you complete that leg of the journey and must reveal the next quest card. You win the game once you have exhausted the quest deck, typically ending in an epic boss fight. This allows UnderQuest to have a strong narrative to drive the storytelling aspect of the game and make each quest feel fleshed out.

Will you be able to build a lowly adventure into a mighty hero, or will your adventurer fall to the darkness that sleeps below. You can only find out by taking on the UnderQuest!

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