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Middle Sea: Empires of the Feudal Age
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Cover
Box side with game and contents descriptions
The full two-piece mapboard

Middle Sea: Empires of the Feudal Age (1979)

Players
2–40
Best: 5, 6, 11
Playing time
240–240 min
Age
12+
5.81
Average rating
39
Ratings
2.33/5
Weight
#24864
BGG rank
Outside top 5,000
Designer:Terence Peter Donnelly, Wilf K. Backhaus
Artist:Mike Gilbert (I)
Publisher:Fantasy Games Unlimited
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 9, Luck 8, Interaction 7, Complexity 4.7, Theme 5
Strategy9.0
Luck8.0
Interaction7.0
Complexity4.7
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

PoliticalWargameEconomicMedievalSpies / Secret AgentsSecret Unit DeploymentSimultaneous Action SelectionArea-ImpulseArea MovementPaper-and-PencilDice RollingArea Majority / InfluenceAction QueueEventsPlayer JudgeVariable Set-up

Overview

A multi-player† board game that recreates the growth of empires during the Middle Ages throughout the Mediterranean world. Christians and Moslems in conflict among themselves and with each other.

Originally a PBM game; it involves partially hidden movement (you move "armies" and "fleets" of hidden make-up) as well as simultaneous turn plotting. Spy rings are valuable intelligence-gathering units. Areas fought over repeatedly suffer from the warfare and have their economic value depressed --a neat touch which is unfortunately uncommon in wargames.

† In theory, the game can accommodate 40 players, one for each leader and its province.

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