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perspective view of my finished "deluxe" version.
finished hand painted map
the initial setup of the game
putting my Attack miniatures to use
Eastern Front with A&A parts

Eastern Front 2 (2005)

Players
2
Playing time
60–60 min
Age
12+
6.32
Average rating
36
Ratings
1.90/5
Weight
#22419
BGG rank
Outside top 5,000
Designer:Philip Sabin
Publisher:(Web published) +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 3.8, Theme 5
Strategy7.0
Luck7.0
Interaction5.0
Complexity3.8
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameWorld War IIPrint & PlayHexagon GridSimulationDice Rolling

Overview

Game is a very simple grand strategic simulation of the war between Nazi Germany and the USSR from 1941 to 1945. It was designed for use in the "War studies" course run by the designer at King's College , London.

Game consists of;

11 page rulebook including examples and historical commentary. Sections covered are; Map, Units, Sequence of play, Movement, Combat, Combat resolution, Advance after combat, Production, Victory and Initial set-up. 40 counters. Hex grid map (7 hexes x 5 hexes) from Berlin to the Caucasus.

Each combat unit represents roughly 300,000 German/Axis troops, or a Soviet ‘front’ with half a million or more soldiers.

Turns are 3 months, starting with summer 1941.

Sequence of play

Axis movement phase two friendly combat units may be moved; Axis combat phase fresh friendly combat units may attack as desired; Axis production phase spent units may be reinforced.

Soviet movement phase two friendly combat units may be moved; Soviet combat phase fresh friendly combat units may attack as desired; Soviet production phase spent units may be reinforced / units created.

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Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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