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Road To Infamy: Gangster Booster Pack

Road To Infamy: Gangster Booster Pack (2016)

Players
2–4
Playing time
30–45 min
Age
12+
5.00
Average rating
1
Ratings
0.00/5
Weight
Designer:Jeff Chin, Andrew Nerger
Artist:Jeff Chin
Publisher:(Self-Published) +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 10, Complexity 0, Theme 5
Strategy5.0
Luck5.0
Interaction10.0
Complexity0.0
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

Card GameMafiaExpansion for Base-gameTrick-takingAuction / BiddingSimultaneous Action SelectionHand ManagementArea Majority / InfluenceTake That

Overview

This Gangster Booster Pack was a Kickstarter Exclusive. It started with 4 new gangsters but added 4 more via stretch goal.

The Booster Pack contains 1 card with game variations and clarifications and the following new gangsters...

Goons : When hit by an action, ignore its effect (Once per game). Highroller : Start each hand with 7 bids. Hitman : +3 Infamy Points for each Gangster you have assassinated. Identity Thief : Choose an opponent's Gangster. Identity Thief copies that ability for the rest of the game. Rat : -2 Infamy Points (The player with the lowest Gangster bid takes the Rat). Saboteur : Discard an opponent's 3, 4, or 5 bid played that turn (Once per game). Spy : Pick an opponent. They must show you all of their action bids (Once per hand). Swindler : When Laundering/Gambling look at an extra card and discard the one you don't want.

Each of these cards has a KS logo in the bottom right corner.

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Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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