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Card Back (less washed out than current image)
Custom OtE Card
Blatant political satire.
On Edge Booster Arcana Angels
On the Edge Booster Ulimited Edition AG2512

On the Edge (1994)

Players
2–5
Best: 4, 5
Playing time
45–45 min
Age
12+
6.29
Average rating
349
Ratings
2.39/5
Weight
#10020
BGG rank
Outside top 5,000
Designer:John Nephew, Jonathan Tweet
Artist:John Nephew, Jeff Barber, Eric Hotz, Roger Raupp, Doug Shuler, Janet Aulisio, Mike Kimble, C. Brent Ferguson, William O'Connor, K. C. Lancaster, Michael Kirkbride, Albert Slark, Jeff Menges, Kevin Davies, Tonia Walden, Charles Dougherty, John Marshall (III), Greg Houston, John K. Snyder, III, Cheryl Mandus, Brian Booker, Eric Tobiason
Publisher:Atlas Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 5, Complexity 4.8, Theme 5
Strategy5.0
Luck5.0
Interaction5.0
Complexity4.8
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

Card GameCollectible ComponentsFighting

Overview

On the Edge is a card game based on the Over the Edge RPG setting. It was one of the earliest to jump on the Magic/collectible bandwagon. To their credit they did create a game that was very unlike Magic in play and flavor. The card types are:

Characters - These are your soldiers and they are laid out in a grid that is a maximum of three deep. You can only attack or defend with the first untapped character in each row (with exceptions of course). Some characters also generate Pull points. These are used like money to bring cards in play or to generate influence which is needed to win so they of course must be protected.

Resources - These generate Pull for bringing cards into play. Pull generated from resources can not be used to generate influence.

Whammy - These are instants that you can play anytime.

Gear - These are items you can assign to characters.

Condition - These are assigned to characters and can have positive or negative affects.

Environmental - These cards affect the game as a whole.

Secrets - These usually affect cards from specific conspiracies.

The game is generally played by putting your big hitters in your front row, your big defenders in your second row and your pull generators in your last row. First player to generate a predetermined amount of influence wins.

The art on the cards is very strange and different people either love or despise.

Expansions

On the Edge: Booster Arcana
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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