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Sword of Rome (2004) - GMT '5 Player Counters 1b'
Another game: unexpected Etruscan/Samnite leadership at the beginning of the 7° turn
Sword of Rome 5th Player Expansion cover
Sword of Rome (2004) - GMT '5 Player Counters 1f'

The Sword of Rome: 5th Player Expansion (2007)

Players
2–5
Best: 5
Playing time
360–360 min
Age
12+
6.91
Average rating
200
Ratings
3.35/5
Weight
Designer:Wray Ferrell
Artist:Rodger B. MacGowan
Publisher:GMT Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 9, Luck 9, Interaction 5, Complexity 6.7, Theme 5
Strategy9.0
Luck9.0
Interaction5.0
Complexity6.7
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

PoliticalWargameExpansion for Base-gameAncientTerritory BuildingVariable Player PowersCampaign / Battle Card DrivenSimulationDice RollingPoint to Point MovementScenario / Mission / Campaign Game

Overview

This expansion kit for the award-winning Sword of Rome game adds Carthage as a player power and requires ownership of Sword of Rome.

Carthage now has their own customized deck of 38 strategy cards plus there are 8 new events that replace cards in the Etruscan, Roman, and Greek decks. Additionally, Carthage has special powers that emphasize its historic strengths.

Carthage can hire mercenaries allowing lesser peoples to do the dirty job of fighting for them.

Carthage is the pre-eminent naval power of the era and has the ability to interdict any naval movement, blockade enemy cities, and provide supplies to allied cities under siege.

Carthage can also provide the use of its ships to allies, allowing them to move great distances to launch unexpected attacks.

Perhaps Carthage will ally with the Greeks and sweep north using their combined navies to turn the tide, but what of Sicily? It now provides reinforcements and VPs for conquering it for both the Greeks and Carthage, but at a severe cost to the side that is denied the island. Perhaps the Greek player has allied with you just to encourage you to sail to Rome so he can launch a Sicilian campaign. And what of failure? The Carthaginian general who has the audacity to lose a battle may be crucified for his incompetence. The generals who survive always keep in mind that their mercenaries' loyalty lie not with Carthage, but with silver and gold.

Expands:

Sword of Rome: Conquest of Italy, 362-272 BC

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