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CO2 2nd chance - 4 players  Cooperative game setup
Second edition box - not final
Environmental Goals - coop side of the board
New, cleaner and more sharp layout
Events. The cost for not being present is a CEP and a tech resource. Once CO2 levels reach 400 ppm the global event enters in game.
Setup a Power Plant - first study
Stage 3 - Build Wind Power Plant
New improved, more intuitive and easy Layout
Final cover of CO2 Second Chance
Box cover and the nice insert

CO₂: Second Chance (2018)

Players
1–4
Best: 3, 4
Playing time
60–120 min
Age
12+
7.46
Average rating
3,809
Ratings
4.09/5
Weight
#961
BGG rank
Top 1,000
Alternate names:CO2: Second Chance +4 more
Designer:Vital Lacerda
Artist:Paula Simonetti, Giacomo Tappainer, Ian O'Toole
Publisher:Mayfair Games +7 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 10, Luck 3, Interaction 4, Complexity 8.2, Theme 5
Strategy10.0
Luck3.0
Interaction4.0
Complexity8.2
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

EconomicEnvironmentalIndustry / ManufacturingTile PlacementCooperative GameOpen DraftingArea Majority / InfluenceWorker PlacementSolo / Solitaire GameSemi-Cooperative GameMarket

Overview

In the 1970s, the governments of the world faced unprecedented demand for energy, and polluting power plants were built everywhere in order to meet that demand. Year after year, the pollution they generate increases, and nobody has done anything to reduce it. Now, the impact of this pollution has become too great, and humanity is starting to realize that we must meet our energy demands through clean sources of energy. Companies with expertise in clean, sustainable energy are called in to propose projects that will provide the required energy without polluting the environment. Regional governments are eager to fund these projects and to invest in their implementation.

If the pollution isn't stopped, it's game over for all of us.

In the game CO₂, each player is the CEO of an energy company responding to government requests for new, green power plants. The goal is to stop the increase of pollution while meeting the rising demand for sustainable energy — and of course profiting from doing so. You will need enough expertise, money, and resources to build these clean power plants. Energy summits will promote global awareness, and allow companies to share a little of their expertise while learning still more from others.

In CO₂, each region starts with a certain number of carbon emissions permits (CEPs) at its disposal. These CEPs are granted by the United Nations, and they must be spent whenever the region needs to install the energy infrastructure for a project or to construct a fossil fuel power plant. CEPs can be bought and sold on a market, and their price fluctuates throughout the game. You will want to try to maintain control over the CEPs.

Money, CEPs, green power plants that you've built, UN goals you've completed, company goals you've met, and expertise you've gained all give you victory points (VPs), which represent your company's reputation — and having the best reputation is the goal of the game … in addition to saving the planet, of course.

This new totally re-designed edition of CO₂ features a completely new iconography, an entirely new rulebook with lots of 3D pictures for easy comprehension of the rules, more balanced gameplay, a new events deck, improved and streamlined mechanisms, and upgraded wooden components for the power plants instead of the cardboard tokens in a game with a shorter play length. This version also features a co-operative mode of play as well as solo play based on goals.

Expansions

CO₂: Second Chance – Limited Pack Expansion and Upgrade
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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