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Home-made player markers to replace chips.
Riddle of the Ring (Fellowship Games, Inc.) Map Board 3rd Printing 1983
Riddle of the Ring (Fellowship Games edition) advertisement from Dragon magazine, issue #82 (February, 1984).
Riddle of the Ring (Fellowship Games, Inc.) Hobbit and Black Rider Cards
Riddle of the Ring (Fellowship Games, Inc.) Various Game Cards 1982

Riddle of the Ring (1982)

Players
2–8
Best: 4, 5, 6, 7, 8
Playing time
120–120 min
Age
13+
6.93
Average rating
172
Ratings
2.06/5
Weight
#11026
BGG rank
Outside top 5,000
Alternate names:指輪の謎
Designer:John Califf III, William A. Walker
Artist:Rick Britton, Chris White (I), James Holloway (I), Charles Peale, Jessica Ney
Publisher:Iron Crown Enterprises +2 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 7, Complexity 4.1, Theme 7
Strategy5.0
Luck5.0
Interaction7.0
Complexity4.1
Theme7.0

This game's strategy, luck, interaction, complexity and theme.

FantasyAdventureNovel-basedTeam-Based GameHexagon Grid

Overview

In this fairly simple game based on The Lord of the Rings, you play one of four Hobbits or one of four Black Riders. Each player competes against all the other players to win. A Hobbit player wins if he can get the one ring to the Cracks of Doom and survive for one turn. A Black Rider player wins if he can get the ring to Barad-Dur and survive for one turn.

There is a map of Middle Earth but this is a card driven game. The map generally hinders movement and supplies places to draw cards. Cards can be tools to help you fight or move through types of terrain at a reduced cost.

A players turn consists of moving, having Friendly Exchanges, executing Power Plays, and drawing cards. Power Plays include looking at other player’s hands, taking cards from another player, and/or executing a battle against another player.

Though game play is simple and fast, strategies and subtleties of play are not always obvious and requires intelligent play through good timing in movement, using cards effectively, and especially having Friendly Exchanges and Power Plays in combinations to achieve maximum advantage.

Optional rules include playing as partners (Hobbits vs. Black Riders) and the enhanced two-player game where one player controls all four Hobbits and the other player controls all four Black Riders.

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