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Art work of the Pegasus 2009 edition
detail: artwork on Guard cards
All the components
In play: successfully defeating an 8 value Guard
Box cover (new Gryphon Games edition)

Musketeers (1991)

Players
2–4
Best: 4
Playing time
20–40 min
Age
8+
6.08
Average rating
430
Ratings
1.11/5
Weight
#10269
BGG rank
Outside top 5,000
Alternate names:Musketiere
Designer:Franz Josef Lamminger
Artist:Dennis Lohausen
Publisher:Pegasus Spiele +2 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 9, Complexity 2.2, Theme 5
Strategy5.0
Luck5.0
Interaction9.0
Complexity2.2
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

Card GameBluffingNovel-basedAuction / BiddingSimultaneous Action SelectionHand ManagementKill Steal

Overview

From the rules overview: "In the Queen’s service, the Musketeers are trying to acquire three valuable gems. However, the Cardinal and his dreaded Guards are out to sabotage the Musketeers’ mission. Many skirmishes between the Musketeers and the Guards ensue. The most successful Musketeers will be awarded gems. Those who fail will be sent to prison and will remain empty handed."

Setup: remove some specific cards depending on the number of players. Shuffle and place all Guard cards in the center, along with the Gem and Prison cards. Shuffle the Musketeer cards and deal 12 each.

Play: players select 3 cards to place face down; these are their potential rewards (Pay cards) this fight. Reveal the top Guard. Players simultaneously select a card, then reveal. If the sum is lower than the Guard strength, the player playing the lowest card places a Prison card on one of his Pay cards. Otherwise, the player with the highest card either places a Gem card on one of his Pay cards, or returns one of his Prison cards to the center. If center area doesn't have a card you need, take it from another player. If all you have 3 Prison cards, your played card doesn't add to the other players' cards.

The round ends after 9 fights. Players earn silver for their Pay cards, doubled if a Gem is on top and reduced to 0 if a Prison is on top. The player with the most coins wins. Alternatively, keep playing rounds till someone gets 100 or more points, and the player with the most points wins.

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