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The game on the table 1
Cerebria - Thumbnail
Bliss Spirits - Pre-painted miniatures
Gloom Spirits - Pre-painted miniatures
2 of the most gorgeous minis I have ever seen
The game on the table 2
Cerebria concept art
Balance - Miniature
The Identity is finished
Size Comparison - Love - Balance

Cerebria: The Inside World (2018)

Players
1–4
Best: 2, 4
Playing time
60–120 min
Age
14+
7.68
Average rating
2,976
Ratings
4.32/5
Weight
#1028
BGG rank
Top 5,000
Alternate names:Cerebria: Le monde intérieur
Designer:Viktor Péter, Richard Ámann, István Pócsi, Frigyes Schőberl
Artist:Villő Farkas, Toby Allen, Jamie Sichel, Pedro A. Alberto
Publisher:Intrafin Games +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 4, Interaction 9, Complexity 8.6, Theme 6
Strategy7.0
Luck4.0
Interaction9.0
Complexity8.6
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

FantasyAction PointsVariable Player PowersTeam-Based GameCooperative GameHand ManagementPoint to Point MovementArea Majority / InfluenceDeck Construction

Overview

Cerebria is a dynamic, team-based, objective-driven area control game, where players play as Spirits, powerful entities representing Bliss or Gloom. These opposing forces - the two sides of human nature - struggle to control and shape the Inside World, the metaphorical representation of an evolving personality. Cerebria introduces a unique theme and numerous innovative mechanisms. The game is centered around the player-controlled Spirits, and the Emotion cards controlling Cerebria’s areas, each with their own stats and abilities.

The Spirits can perform up to three actions on their turn. These include moving between Cerebria’s Realms and Frontiers, using the specific powers of the Realms, invoking and upgrading Emotion cards, removing opposing Emotions, and building Fortresses to consolidate their influence on certain areas. The Actions cost Willpower, gained primarily by absorbing from the Origin’s Spheres in the middle of the board. Both Bliss and Gloom also have a rare shared team resource, Ambition, enabling them to use the game’s most powerful effects. The teams can score points either by accomplishing publicly known minor objectives (the Intentions), or completing their major objectives (the Aspirations), which change dynamically during the course of the game. Scoring Aspirations allows players to add Bliss and Gloom Fragments to the Identity, built in the middle of the board. These are key moments in the game: Cerebria’s state is in constant flux, but the Fragments are permanent imprints of a game state during the scoring events. The game is won by the side with more influence over the finished Identity, thus becoming the dominant force in Cerebria.

Expansions

Cerebria: The Inside World – Forces of Balance
Not available yet

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