Table Town
TABLE TOWN
Tabletop community
Home · Hot games · Abstract Games
Three Musketeers
Three Musketeers
Three Musketeers
Close up of the meeple version of the game
Game with meeples and board with a carcassonne look

Three Musketeers (1969)

Players
2
Best: 2
Playing time
10–10 min
Age
0+
5.77
Average rating
39
Ratings
1.67/5
Weight
#24700
BGG rank
Outside top 5,000
Alternate names:Drei Musketiere
Designer:Haar Hoolim
Artist:David McCord
Publisher:Hugendubel Verlag +8 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 5, Complexity 3.3, Theme 3
Strategy5.0
Luck5.0
Interaction5.0
Complexity3.3
Theme3.0

This game's strategy, luck, interaction, complexity and theme.

Abstract StrategyPoint to Point Movement

Overview

Three Musketeers was first published in Sid Sackson´s A Gamut of Games.

Three Musketeers is played on a 5 x 5 square grid board. The bottom left corner, the center and the top right corner are starting spaces for the three musketeers. All other spaces are initially occupied by "enemies." Musketeers can only move to adjacent spaces with an enemy piece, which is captured by this move. Enemies can only move to empty adjacent spaces. Enemies win if all three musketeers are ever on the same line or column. Musketeers win as soon as they run out of legal moves.

Musketeers will start the game. According to Wikipedia the game was strongly solved in 2009 by Johannes Laire. The enemies (that could be called Cardinal Richelieu's men) can always force a own win. References are missing but due to the restricted amount of available moves for the Musketeers and the strict, clear, and simple rule set proof is possible with acceptable effort with same result.

Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

View on BoardGameGeek ↗

Discussions

BGGView discussions on BoardGameGeek

Be the first to discuss

Reviews

No reviews yet
to write a review.