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Space Gamer #62 -- issue where Globbo was first published
Cover
Globbo! Shirt
as we zoom in, first game in 6 years, moved from celotex insulation map to a printed felt skymap, my hexes are a bit small but the whole nursery fits into one box with two copies of the 2nd ed game for reference ! We played at House of Cards in Winston-Sa
Globbo in mini form

Globbo! (1983)

Players
2
Best: 2
Playing time
45–45 min
Age
12+
5.75
Average rating
114
Ratings
1.94/5
Weight
#24484
BGG rank
Outside top 5,000
Alternate names:Bulwa
Designer:Allen Varney
Artist:Allen Varney
Publisher:Steve Jackson Games +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 7, Interaction 5, Complexity 3.9, Theme 4
Strategy5.0
Luck7.0
Interaction5.0
Complexity3.9
Theme4.0

This game's strategy, luck, interaction, complexity and theme.

Abstract StrategyScience FictionFightingHumorHexagon GridDice RollingGrid Movement

Overview

From the game..."An exceptionally strange game of exploding children and their cheerfully homicidal baby-sitter in a really alien playpen."

As in Ogre and Stomp here is a game with one big powerful unit on one side and a whole bunch of less powerful beings on the other. The difference here is the big and powerful Globbo grows bigger all the time (except when one of the cute little urchins has exploded and taken out a big chunk of Globbo).

The little angels come in three types, Biters who can attack and will explode if hit by Globbo, Blips who are created by exploding Biters and Yeasts who are also created by exploding Biters. Yeast and Blips can combine to form more Biters.

Globbo has his weapons also. His head has a big attack up to 15 hexes away but only in a straight line. Blue Zap parts which must be adjacent to the head or another Blue Zap piece can attack up to 3 hexes away and the Red Slaps can attack adjacent spaces. Red Slaps must be adjacent to Blue Zaps. Globbo moves like a giant amoeba as all his parts try to stay adjacent to the proper parts to remain alive.

Originally published in The Space Gamer (Issue 62 - Apr 1983).

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