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Groves cover image
Player boards
In Groves, your workers are fae with affinities for different land types. Can you optimize your summoning bag to maximize your rewards?
A set of starter tiles
All of the Groves Components

Groves (2018)

Players
1–4
Best: 3, 4
Playing time
60–60 min
Age
13+
6.96
Average rating
385
Ratings
2.32/5
Weight
#6514
BGG rank
Outside top 5,000
Designer:Dan Letzring, Steven Aramini
Artist:Nolan Nasser, Michael Cofer, Jeff Wallace
Publisher:Letiman Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 9, Luck 4, Interaction 5, Complexity 4.6, Theme 6
Strategy9.0
Luck4.0
Interaction5.0
Complexity4.6
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

FantasyTile PlacementWorker PlacementDeck, Bag, and Pool Building

Overview

Idyllon was the crown jewel of Faerie Queen Nivarra’s kingdom... once upon a time. But after a great betrayal at the hands of Ancient Therha, this once great land has dissolved into formless void. While all of those who remember its beauty mourn this tremendous loss, you – the Guardians of the Four Winds – have vowed to restore Idyllon to its former glory.

Groves is a strategy game that combines worker placement with bag building. There are multiple worker types that a guardian can summon to reap the benefits of the land. Using any worker-type will gain you a land’s ability but using a worker that is elementally linked to that land type will also earn you an additional ability to edge you closer to gaining the crown. Playing in other players’ groves may also work to your advantage; however, although you will be able to gain the ability of the land, your sprits will end up in your opponents’ summoning bag. Can you build your grove and manage your pool of spirits to become the new Ruler of Idyllon?

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