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Broken Columns from Terrain Set
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Terrain Set contents
Trees
Crow trees

Mythic Battles: Pantheon – Terrain Set (2017)

Players
1–4
Playing time
45–90 min
Age
14+
7.35
Average rating
115
Ratings
0.00/5
Weight
Designer:Benoit Vogt
Artist:Grégory Clavilier
Publisher:Synergy Games +2 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 9, Interaction 10, Complexity 0, Theme 7
Strategy7.0
Luck9.0
Interaction10.0
Complexity0.0
Theme7.0

This game's strategy, luck, interaction, complexity and theme.

Card GameDiceWargameExpansion for Base-gameMiniaturesAncientMythologyVariable Player PowersCampaign / Battle Card DrivenHand ManagementOpen DraftingArea MovementDice RollingPlayer Elimination

Overview

Mythic Battles: Pantheon is played on different boards each divided into areas. Each of these areas has a terrain type, indicated by an icon. If the ground is empty of 3D terrain, then no rule applies except in special cases (stairs, water, …). If you place a 3D terrain element on an area, the terrain type is then activated, and a small special rule applies.

For example, if you place a tree on a forest zone, the forest rule applies: units in the forest gain a +1 bonus against ranged attacks. If you place a column on a ruin area, then the units in these ruins benefit from the ruin rules and thus gain a +1 bonus against melee attacks. Ruins and forests are examples of the game scenery, and are found on the various boards available in the core box and the expansions.

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