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All my painted pieces laid out together! I didn't want any of the sets to look too similar and I think it turned out great.
Grandma and the society of architects
As night falls, Cleapatra makes her final walk....
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Cleopatra and the Society of Architects
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game and components
All components, painted
Cleopatra and the Society of Architects
Cleopatra and the Society of Architects

Cleopatra and the Society of Architects (2006)

Players
3–5
Best: 4
Playing time
60–60 min
Age
10+
6.80
Average rating
6,762
Ratings
2.28/5
Weight
#1497
BGG rank
Top 5,000
Alternate names:Cleopatra e la Società degli Architetti +6 more
Designer:Bruno Cathala, Ludovic Maublanc
Artist:Julien Delval, Cyrille Daujean
Publisher:Days of Wonder +3 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 6, Interaction 7, Complexity 4.6, Theme 5
Strategy5.0
Luck6.0
Interaction7.0
Complexity4.6
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

AncientSet CollectionAuction / BiddingHand ManagementOpen DraftingEnclosureDice RollingGrid Coverage

Overview

Designed by Bruno Cathala and Ludovic Maublanc, Cleopatra and the Society of Architects is a fun and engaging family game that includes a true, three-dimensional palace that players compete to build. Players strive to become the wealthiest of Cleopatra’s architects by constructing the most magnificent and valuable parts of her palace.

Players, however, will be tempted to deal with shady characters and trade in materials of dubious origins in order to help them build faster. While these corrupt practices might allow an architect to stay a step ahead of the rest, they come with a high price – cursed Corruption Amulets honoring Sobek, the Crocodile-god. When Cleopatra finally strolls into her new palace, at the end of the game, the most corrupt architect (the one with the most amulets) will be seized and offered as a sacrifice to her sacred crocodile! Only then will the wealthiest architect, from among those still alive, be selected and declared the winner of the game.

“The component design in Cleopatra is the most innovative we’ve undertaken to date,” said Days of Wonder CEO, Eric Hautemont. “While it’s still a board game, the dozens of 3D pieces – Column walls, Doorframes, Obelisks, Sphinxes, and Palace Throne – all create the sense that you’re constructing a royal palace.”

“The game play really forces players into continually weighing the risks and rewards between taking enough corruption to enhance your position in the game, but not so much that you are forced out of the game at the end,” said the game’s co-designer, Bruno Cathala. “It’s a classic ‘push your luck’ dilemma that continually raises the tension level higher and higher until the game reaches its climax.”

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