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Dagon contra el Hechicero de los Reinos Negros
'Hechizos' cards
The Board
Players characters
Dagón, opening the Sarcocéfago

Dagon contra el Hechicero de los Reinos Negros (1985)

Players
2–4
Best: 3, 4
Playing time
60–60 min
Age
0+
4.91
Average rating
56
Ratings
1.40/5
Weight
#29357
BGG rank
Outside top 5,000
Designer:Pepe Pineda
Artist:Isidre Monés
Publisher:CEFA (Celulosa Fabril S. A.)
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 7, Interaction 5, Complexity 2.8, Theme 7
Strategy5.0
Luck7.0
Interaction5.0
Complexity2.8
Theme7.0

This game's strategy, luck, interaction, complexity and theme.

FantasyAdventureSet CollectionDice RollingPoint to Point Movement

Overview

The Dagon Kingdom is under the Witch's curse, because he has stolen the Magic Symbol, now guarded by the “Lagoon Creature”. The Dagon Kingdom is made of four tiny lilliputians cities. Dagon requests aid from the outer world, from his friend Gulliver. Gulliver invokes the most intrepid fighters to help them. But there is a problem, the cities are too small for them, and so, they send their heirs.

In order to win the game you have to search for the “Dagon Symbol” and carry it to one of the cities. This “Symbol” is in the center of the board. By doing this you will be invested “Kingdom Knight”. The first one in being invested as a Knight in three different cities will win the game.

The most special thing about this game was his “Dadofetiche Mágico” (“Magic Fetish Dice”), a very big plastic dice modeled as a totem. (IN SPANISH / EN ESPAÑOL)

Los reinos de Dagón están bajo el maleficio del hechicero, al usurpar éste el símbolo mágico, que se encuentra custodiado por la “Criatura de la Laguna”. El Reino de Dagón está formado por cuatro ciudades liliputienses. Dagón pide ayuda al mundo exterior, a su amigo Gulliver, quien reúne a los más intrépidos guerreros para ir en su ayuda. Pero hay un problema, las ciudades son muy pequeñas para ellos, por lo que deciden mandar a sus descendientes.

Para ganar el juego debes ir a buscar el “Símbolo de Dagón” y llevarlo a una de las ciudades. Este “Símbolo” se encuentra en el centro del tablero. Por esta misión serás investido “Caballero del Reino”. El primero que sea investido tres veces caballero de tres ciudades distintas gana.

Lo mejor del juego era sin duda su “Dadofetiche Mágico”, un enorme dado de plástico con forma de tótem.

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