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Codenames Duet Famous Faces
Carte suggerimento
Where are the assassins...
Codenames Duet with Vlaada Chvátil & Jana the Squirrel @ Spiel'17 in Essen
Codenames Duet tuckboxes (available in Files section)
Codenames: Duet_cover
Enjoying Duet at a restaurant with my wife
Codenames Duet, Czech Games Edition, 2017 — campaign sheet that shows different starting values for rounds and bystanders (image provided by the publisher)
winning!
Origins 2017 first look

Codenames: Duet (2017)

Players
2
Best: 2
Playing time
15–30 min
Age
11+
7.41
Average rating
27,140
Ratings
1.36/5
Weight
#276
BGG rank
Top 1,000
Alternate names:Codenames: Duet XXL +18 more
Designer:Vlaada Chvátil, Scot Eaton
Artist:Tomáš Kučerovský, Dávid Jablonovský, Štěpán Drašťák
Publisher:asmodee +24 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 5, Complexity 2.7, Theme 4
Strategy5.0
Luck5.0
Interaction5.0
Complexity2.7
Theme4.0

This game's strategy, luck, interaction, complexity and theme.

Card GameWord GameDeductionSpies / Secret AgentsCooperative GameMemoryCommunication Limits

Overview

Codenames Duet keeps the basic elements of Codenames — give one-word clues to try to get someone to identify your agents among those on the table — but now you're working together as a team to find all of your agents. (Why you don't already know who your agents are is a question that Congressional investigators will get on your back about later!)

To set up play, lay out 25 word cards in a 5×5 grid. Place a key card in the holder so that each player sees one side of the card. Each player sees a 5×5 grid on the card, with nine of the squares colored green (representing your agents) and three squares colored black (representing assassins). Three of the nine squares on each side are also green on the other side, one assassin is black on both sides, one is green on the other side and the other is an innocent bystander on the other side.

Collectively, you need to reveal all fifteen agents — without revealing an assassin — before time runs out in order to win the game. Either player can decide to give the first one-word clue to the other player, along with a number. Whoever receives the clue places a finger on a card to identify that agent. If correct, they can attempt to identify another one. If they identify a bystander, then their guessing time ends. If they identify an assassin, you both lose! Unlike regular Codenames, they can keep guessing as long as they keep identifying an agent each time; this is useful for going back to previous clues and finding ones they missed earlier. After the first clue is given, players alternate giving clues.

Expansions

Codenames: Authors & Games
Codenames: Bonus Pack – CGE Games
Codenames: Bonus Pack – Board Gaming (English)
Codenames: Cartes promo – Personnalités
Tajniacy: Nowi Agenci
Tajniacy: Sami Nieswoi
Tajniacy: Obcy Agenci
Codenames: Cartes promo – Univers Geek
Codenames: Bonus Pack – Through the Ages
Tajniacy: Fantastyczne Światy
Código Secreto: Expansión promocional Argentina
Tajniacy: Agenci na kwarantannie
Código Secreto: Expansión promocional Américas
Código Secreto: Expansão promocional Brasil
Código Secreto: Expansão promocional Portugal
Codenames: Bonus Pack – Schweiz
Codenames: Fairy Tales Expansion Pack
Codenames: Sci-Fi Expansion Pack
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